Mitsu Admin
Posts : 154 Join date : 2017-11-22 Age : 1924
| Subject: Pirate Nuinjutsu Tue Jan 09, 2018 10:38 am | |
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[b]Name:[/b] Base Contract: [b]Classification:[/b] Fighting Style [b]Original Rank:[/b] D-rank (% Focus) [b]No. of Trained Levels:[/b] 1/10 [b]Current Rank:[/b] D-rank [b]Class:[/b] Supplementary [b]Range:[/b] Self (Contract),
[b]Description:[/b]
[b]Name:[/b] Modification Contract: [b]Classification:[/b] Nuinjutsu [b]Rank:[/b] D-rank (Capability = %) [b]No. of Trained Levels:[/b] 1/10 [b]Current Rank:[/b] D [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b]
[b]Name:[/b] Emotion Contract: [b]Classification:[/b] Nuinjutsu [b]Rank:[/b] D-rank (Emotion = ) [b]No. of Trained Levels:[/b] 1/10 [b]Current Rank:[/b] D [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b]
[b]Name:[/b] Limitation Contract: [b]Classification:[/b] Nuinjutsu [b]Rank:[/b] D-rank (Insert Nuin Type Capability Boost = +%) [b]No. of Trained Levels:[/b] 1/10 [b]Current Rank:[/b] D [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b] - Ito Ito Knockoff:
Name: Base Contract: Hundred Fingers of the Moirai Classification: Fighting Style Original Rank: D-rank (100% Focus) No. of Trained Levels: 1/10 Current Rank: D-rank Class: Supplementary Range: Self (Contract),
Description: This is a Base Contract of the Transmutation Type, which entails the establishment of a Nuinjutsu which revolves around transmuting the user's nen into threads that they can use for any number of purposes. This works by forming the user's nen into white colored, razor thin wire, which acts as "Thread Materia" that can be used in various techniques. These techniques require thread materia prices rather than nen despite being classified as Nen Tech, and deal Thread Release based mental damage, and are invisible to the naked eye unless one possesses mental-based sensory (1st Dimension Sealing, Mental Dojutsu). The amount of thread materia produced from a nen price is based on the level of this Base Contract. It is unique like any other Nuinjutsu and it's unique ability to transmute the user's nen into tangible thread is what sets it apart as a Transmuter Nuinjutsu. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the adbsence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Level - Conversion Ratio (Nen:Thread) 1. 1:1 2. 1:1 3. 1:2 4. 1:2 5. 1:3 6. 1:3 7. 1:4 8. 1:4 9. 1:5 10. 1:5 Max Level's Capable of Unlocking = 10 (475 WC to Retrain) Current Modification Slots = 2 Slotted Contracts: 1. 2.
Name: Modification Contract: Six Colored Threads Classification: Nuinjutsu Rank: D-rank (Capability = 100%) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description: Takes up 2 Modification Slots per Rank up from assigned Base Contract. This is a Transmutation based modification contract in which focuses on the Hundred Finger's to generate threads from one's Nen. While the Base Contract itself is highly versatile and easily capable of being used, this Modification Contract improves its versatility further by transmuting the threads created in order to have them take on the properties of other elements. Through this, the user is capable of changing the color of their threads to match that of a Primary Element (Red = Fire, Blue = Water, Olive = Earth, Yellow = Wind, Purple = Lightning, Green = Life), converting the damage of the threads to match that element. The user is capable of combining the colors to form other elements, creating Specialized Primaries if two of the same element are combined, a Perfect Primary if three of the same element are combined, or a Dual Combination Primary if two different elements are combined. The Nen Price to change the element of the strings and to combine them are based on the level of this Modification Contract as well as the type of element in question. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the absence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Due to being a Modification Contract if it's affected by a Limitation Contract within it's Nuinjutsu category which boosts Capability past 100% then it consumes less slots depending on how high that capability is (Every 10% reduced the number of slots it consumes by 1 caps out at 1 Slot at 200%). Level - Nen Price for Element Change - Nen Price for Combination (Spec./Perf./ Dual) 1. SS - N/A, N/A, N/A 2. S - N/A, N/A, N/A 3. A - SSS, N/A, N/A 4. B - SSS, N/A, N/A 5. C - SS, SSS, N/A 6. 5 D - SS, SSS, N/A 7. 4 D - S, SS, SSS 8. 3 D - S, SS, SSS 9. 2 D - A, S, SS 10. D - A, S, SS
Name: Emotion Contract: Loom of Tragedy Classification: Nuinjutsu Rank: D-rank (Emotion = Sadness) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description: Takes up 3 Modification Slots per Rank up from assigned Base Contract. This is an Emotion Contract which is meant be be assigned to the Hundred Fingers of the Moirai and focuses on the user's unique fighting style known as the "Performance of Tears", due to the immense sadness connected to the fighting style. This Emotion Contract works to
Name: Limitation Contract: Thread of Fate Classification: Nuinjutsu Rank: D-rank (Transmutation Capability Boost = +%) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description: Reduces 1 Modification Slots per Rank up from assigned Base Contract's Max Modification Slots. This is a Limitation Contract meant for the Hundred Fingers of the Moirai Base Contract, and as such offers it's capability boost to Transmutation. The Limitation is as follows: "???" and the Penalty for breaking this is "???". Due to being a single target Limitation and having the penalty which risks his life the capability of his Specialization is increased to 150%. The benefit of this Limitation is a simple one, it ???. The level of this technique determines the ??? he sustains from triggering the penalty.
- Performance of Tears:
- Nen Tech:
Fighting Style - Threads of Fate French naming scheme probably
List of Techniques to make Marionette - Puppet technique basically. Allows puppeting of pure elements with Six Colored Threads. Five Thread Mutilation - Using one thread from each finger for attacks Bullet Thread - Self explanatory tbh White Knight - Thread clone; capable of using any thread-based attacks from the materia in its body Needle Thread - Like Bullet Thread, but more piercing Fretsaw - Amputating string Shave Thread - Kick-based string attack Birdcage - AoE defensive structure of threads, enhances Marionette (maybe) Stitch Repair - Using threads to "stitch" wounds together to stop bleeding and temporarily repair damage (not permanent, requires constant renewal without medical attention) Spider Web - Self/Short defensive structure of threads Spider Network - Non-lethal threads spread throughout an area, used to sense movements; can be combined with Spider Trap Spider Trap - Non-lethal threads spread throughout an area, used to bind a foe; can be combined with Spider Network Break White - Giant mass of threads used to crush a target Off White - Giant mass of threads used to slash a target Billow White - Multiplying the amount of thread materia made by adding blood Ever White - Generating a large "sea" of white threads, capable of being used to supply thread materia to other techniques without the need to expend Nen Flap Thread - Req. Ever White. Sends thread arrows at target God Thread - Creates thick strings with immense piercing capabilities
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