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Mitsu
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Posts : 74
Join date : 2017-11-22
Age : 1919

PostSubject: Random Techs   Mon Jan 29, 2018 9:59 pm

Name: Dance of Lilith - Alisio Style
Classification: Kenjutsu
Rank: D-Rank
Class: Offensive/Defensive
Range: Self

Description: Nesselius, expanding upon his Dance of Lilith, formed several "styles" of swordsmanship that he is able to switch between as he sees fit. The first of these styles is known as the Alisio Style, a style that uses saber and saber-esque blades in combat, while focusing on fast strikes as well as tracking an opponent's movements in order to accurately gauge their attacks and counter-attacks. This style focuses on parries and defensive maneuvers more than offensive, on the principle that the best offense is a good defense, so it has a unique effect when the maneuvers of this style clash with the attacks of another. When clashing with a technique equal in rank, this style is considered to be one rank above, while when clashing with a technique one rank above it is considered to be equal. Despite being not being stances, Nesse's styles mimic them in that he requires a certain amount of time to switch from one style to another. This results in a delay in posts (total) when switching, should the user not possess speed tiers. With more skill, this delay is reduced while it is completely negated by D-Rank or above speed tiers, with the style changing immediately. This delay is halved when switching from a style into no style at all, due to lack of the specific positioning of a style.
Skill Level - Activation Delay (P.T)
D - 5
C - 4
B - 3
A - 2
S - 1

Name: Alisio - Sparrow Chain
Classification: Kenjutsu
Rank: D-Rank
Class: Passive
Range: Self

Description: This technique covers an aspect of the Alisio Style, known as Chaining. These chains grant different boosts based on which attack he starts, continues and ends the chain with, with each chain being different from the last based on this. There are two main types of attacks within this style, Slices which constitute sweeping movements with the blade meant to slash a foe, cause bleeding and hamper movements, and Thrusts which constitute sharp linear movements aimed to pierce a foe and their defenses, as well as drive them back. The boosts granted all depend on what attacks are used and new Chains can be created for a 250 Word In-Battle (125 Solo) Training Post and consuming a D-rank Slot Each (with +50/+25 for every additional attack added to a Chain past 3). The standard boosts of all combinations is as follows:
Slice -> Slice -> Slice =
Thrust -> Thrust -> Thrust =
Thrust -> Slice -> Thrust =
Slice -> Thrust -> Slice =
*Nesse's Sparrow Chains:
Chain =
Chain's Effect =
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