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| | Battle Royale Characters | |
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Mitsu Admin
Posts : 154 Join date : 2017-11-22 Age : 1924
| Subject: Battle Royale Characters Wed Jul 18, 2018 10:17 pm | |
| Personal InfoName: Tsunade Gender: Female Birth Country: Land of Fire Village: Konohagakure Rank: Genin Appearance:Initial- Age 6 - Spoiler:
Ninja Info Village: Konoha Rank: Genin Chakra Nature: Lightning Clan: Senju Primary Weapon 5 Kunai Secondary Weapon 10 Shuriken Jutsu:Ninjutsu - Spoiler:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Summoning Technique Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be.
Medical Ninjutsu - Spoiler:
Name: Absolutely Perfect Chakra Control Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Tsunade was born as one of the very lucky few who are naturally able to control their chakra to a masterful degree, separating her from those who have high control and even those who claim to have "perfect" chakra control. Due to her control over her chakra, it was almost as though her body were perfectly designed to take on medical practices. Her perfect control manifests in the ability to utilize chakra flow techniques without expending any additional chakra both in formation and utilization. This refers to internal chakra flow, because she as a medic must have an unparalleled amount of control over her chakra as it forms the core of their abilities. Tsunade herself was able to refine her control in order to encompass external chakra flow such as various techniques which involve cycling one's chakra through weapons, guiding constructs of chakra etc. The result is that she does not burn up chakra to maintain the use of the technique, so long as the connection to her chakra is maintained she is able to use said technique without it being a drain on her reserves. However if her chakra circulation is cut off then the chakra used in the chakra flow technique is in fact lost.
Name: Diagnostic Technique Classification: Medical Ninjutsu Rank: D-rank Class: Supplementary Range: Short
Description: This is the most basic technique available to those who begin their medical training and is typically learned by those who want to start their medical training as quickly as possible. This technique sends a localized chakra pulse outward which brushes against the targets skin allowing them a basic read of their condition. The more skilled the Taki Clan member is the more information they will get about the status of their target. This technique can be resisted however if the target has D-rank Spirit Tiers causing the user to be unable to detect what is wrong with them. Rank of User - Radius of Pulse - Information D - 5ft - Reserves (Chakra, Stamina, Blood &/or Nen) C - 10ft - External Injuries (Caps at S-rank) B - 15ft - Internal Injuries (Caps at S-rank) A - 20ft - Diseases (Excluding those from Virus Release) S - 25ft - Poisons (Excluding those from Venom Release)
Medical Nintaijutsu - Spoiler:
Name: Chakra Enhanced Strength Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Despite her young age, Tsunade has mastered the art of internal chakra flow creating this useful technique where she focuses chakra into her hands and feet using precise chakra control and releases it with pinpoint timing. Despite seeming like Taijutsu, this technique is actually an application of medical ninjutsu that demands excellent concentration and chakra control so that the user doesn't end up destroying their own body in the process of using it. The use of one's chakra in this method eventually becomes reflexive however, Tsunade has put herself through extensive training to truly master this technique. Through Weekly Trainings of 1000 Words to rank up her Chakra Enhanced Strength from base level to it's max possible which caps at S-rank. Tsunade's Current Strength Level: C (2 Trainings)
Name: Slug Style: Brawling Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: Tsunade is known within her class for her mastery of Chakra Enhanced Strength to the point of it's instinctive use. This was combined with her Taijutsu to create this devastating Taijutsu fighting style in which even a single blow can be lethal. As a result she has a brawler type fighting style which doesn't make use of any set form, just lunging and connecting blows with opponents. To that extent the few which actually do know other Taijutsu fighting styles can use their chakra enhanced strength in place of actual strength tier to devastate opponents. This style is made all the more dangerous when factoring in Tsunade's natural Strength Tiers, combining with her CES to be able to match and even overpower Samurai Level Strength. Due to utilizing chakra flow Tsunade is capable of impacting chakra based techniques with the Taijutsu of this style in order to disperse it as long as her strength or the taijutsu technique used is equal or above the rank of the incoming technique due to the philosophy of Chakra = Physical = Mental.
Name: Slug Style: Finger Flick of Doom Classification: Medical Nintaijutsu Rank: D-rank Class: Offensive Range: Contact, Short (Knockback)
Description: The user folds their index finger back and holds it using their thumb to create tension and then releasing the finger while utilizing chakra enhanced strength to flick a victim dealing D-rank damage however sending them hurtling at speeds equivalent to the strength used to flick them at least 5ft. As they fly through the air if they collide with anything on the way they can sustain additional damage depending on what they hit and if not durable enough (equal in rank to the strength used) the victim will break through it and continue flying through the air. Based on the level of the user's chakra enhanced strength an additional modifier can be added to this technique to result in a victim flying far farther than normal. Chakra Enhanced Strength Tier - Distance Modifier (In ft) D - +5 C - +10 B - +15 A - +20 S - +25
Name: Slug Style: Wall Breaker Classification: Medical Nintaijutsu Rank: C-rank Class: Offensive Range: Short
Description: The user uses their chakra flow to trigger the use of chakra enhanced strength and strikes out with a punch or a kick aimed at breaking through a "wall" or more specifically breaking through a physical, chakra or a tangible mental based defense similar to a defense piercing technique. The destructive power of this technique is focused into either the knuckles or toe to minimize the surface area allowing for the most penetrative power being focused before the force of the blow shatters the defense. This technique defense breaking varies on the level that their chakra enhanced strength has been trained however regardless of the level it is capable of shattering C-rank Barrier Ninjutsu.
Name: Slug Style: Cherry Blossom Impact Classification: Medical Nintaijutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact, Short-Mid (Crater)
Description: An immense amount of chakra is kneaded inside the shinobi's body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage equal to their chakra enhanced strength tier. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip and still deal the same damage as one would deal using a punch just at a reduced area. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name Cherry Blossom Impact. Everything within the crater is dealt the same amount of physical damage however those underground while this technique is used are dealt two counts of damage the first being the physical damage from being struck by this technique and the second being Earth Release Physical Damage equal to the strength used due to the earth actually being shattered from the force of this technique. Those Depending on whether a fingertip or fist is used the size of the crater varies, if a fingertip is used the crater has a smaller radius (2ft) but the penetration depth into the ground is deeper (20ft). If a fist is used the crater has a larger radius (20ft) but the penetration depth into the ground is shallower (10ft). Based on the level of the user's chakra enhanced strength an additional modifier can be added to this technique to result in both the crater size and depth being increased. Chakra Enhanced Strength Tier - Distance Modifier (In ft) D - +5 C - +10 B - +15 A - +20 S - +25
Name: Slug Style: Heavenly Foot of Pain Classification: Medical Nintaijutsu Rank: B-rank Class: Offensive Range: Contact, Mid-Long (Crater)
Description: The user jumps in midair and targets the opponent with a falling axe kick at B-rank speed using the effect of gravity as an amplifier to boost the scale this technique's effect covers. Prior to impact concentrates her incredible strength into her heel and strikes the enemy dealing massive damage. It was shown that when the user strikes the ground, it results in a huge crater that can even kill an opponent caught in its immediate strike zone (Contact) if they lack at least B-rank Defense Tiers. If this technique is used with a normal jump then the crater is smaller having a radius of 30ft, however when chained with Heavenly Leap the crater has a radius of 60ft. Everything within the crater is dealt the same amount of physical damage however those underground while this technique is used are dealt two counts of damage the first being the physical damage from being struck by this technique and the second being Earth Release Physical Damage equal to the strength used due to the earth actually being shattered from the force of this technique. Based on the level of the user's chakra enhanced strength an additional modifier can be added to this technique to result in both the crater size and depth being increased. Distance From the Ground - Scale Modifier - Chakra Enhanced Strength Tier - Distance Modifier in ft (Normal/Heavenly Leap) 5ft & Below - 1x - D - +10/+20 25ft - 2x - C - +20/+40 50ft - 3x - B - +30/+60 100ft - 4x - A - +40/+80 200ft+ - 5x - S - +50/+100
Taijutsu - Spoiler:
Name: Sage's Strength - Cha! Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Tsunade is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This is due to the Senju's mutation, Sage's Body, manifesting in enhanced strength rather than empowered chakra natures. Her natural D-Rank+ Strength can be taken to even further extremes when combined with her Chakra Enhanced Strength, bringing it up to D-Rank++ when both are used together. Because of her strength and her hair trigger temper, Tsunade is feared by all other Genin, and even some Chunin and Jonin, within the village. Except for that Baka Jiraiya and the Weirdo Orochimaru, of course.
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: I'll Catch You, Oro! Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Ever since the day they all first met, Orochimaru had been obsessed with playing tag. This only got worse as they trained more and more, and then reached a pique when he obtained his summoning contract. Tsunade has been training her body hard in order to simply be able to catch him. Maybe then he'll shut up about being the fastest on the team... This training has resulted in her development of D-Rank Speed tiers.
Name: Sage's Strength - Sha! Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Tsunade is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This is due to the Senju's mutation, Sage's Body, manifesting in enhanced strength rather than empowered chakra natures. Her natural C-Rank+ Strength can be taken to even further extremes when combined with her Chakra Enhanced Strength, bringing it up to C-Rank++ when both are used together. Because of her strength and her hair trigger temper, Tsunade is feared by all other Genin, and even some Chunin and Jonin, within the village. Except for that Baka Jiraiya and the Weirdo Orochimaru, of course.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Sage's Strength - Channarō! Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Tsunade is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This is due to the Senju's mutation, Sage's Body, manifesting in enhanced strength rather than empowered chakra natures. Her natural B-Rank+ Strength can be taken to even further extremes when combined with her Chakra Enhanced Strength, bringing it up to B-Rank++ when both are used together. Because of her strength and her hair trigger temper, Tsunade is feared by all other Genin, and even some Chunin and Jonin, within the village. Except for that Baka Jiraiya and the Weirdo Orochimaru, of course.
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| | | Mitsu Admin
Posts : 154 Join date : 2017-11-22 Age : 1924
| Subject: Re: Battle Royale Characters Thu Aug 09, 2018 12:50 pm | |
| Personal InfoName: Orochimaru Gender: Male Birth Country: Land of Fire Village: Konohagakure Rank: Genin Appearance:Initial- Age 6 - Spoiler:
Ninja Info Village: Konoha Rank: Genin Chakra Nature: Earth, Fire Clan: N/A - Mutation:
Name: Super-Genius Level Intellect Classification: Kinjutsu Class: Supplementary
Description: When a child is born with Genius level intelligence they are able to exceed their peers when it comes to understanding and grasping concepts as well as being able to preform tasks easier than those that are less intelligent than them, however a child born with Super-Genius level intelligence is a cut above even them. When Solo or Weekly Training the word count required is halved and they are able to learn jutsu 2-rank higher than them naturally as long as it doesn't exceed their jutsu limit. Primary Weapon Snake Venom Tanto - Spoiler:
This is a unique Tanto, designed so that when swung it coats the blade in potent snake venom that streams from the blade as the user attacks. Those hit by the stream are dealt 3 D-Ranks of Hybrid Damage for 5 posts (total) while those who are cut by it are dealt 1 C-Rank for the same amount of time. Subsequent strikes with the tanto applies an additional +5 posts to the time. Secondary Weapon 15 Shuriken Jutsu:Ninjutsu - Spoiler:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Summoning Technique Classification: Fuinjutsu Rank: N/A Class: Supplementary Range: Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra and blood used during the summoning determines how powerful the summoned creature can be.
Earth Release - Spoiler:
Name: Hebi Style Earth Release: Hiding in Rock Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self, AOE (Rock Hiding in)
Description: This technique allows the user to camouflage themselves with the earth around and move freely through earth surfaces undetected. Orochimaru learned how to refine this technique and pair it with his Hebi Style, giving a wider area in which he can conceal himself while reliant on the initial chakra price to determine the level at which he conceals himself within the rock. Regardless of the level those who wish to detect the user require either X-ray Vision + Chakra Sensory or Vibration Sensory + Reaction Tiers to pinpoint the user's body. Furthermore the amount of time they can keep this active is based on two factors, the first being contact with earth while the second is the highest rank of Hebi Style learned, making this technique a powerful tool in the hands of a skilled shinobi, like how Orochimaru is destined to be. Rank (Chakra Price/Hebi Style) - Concealment Radius (Concealment Strength/Turns til Reactivation) D/Move - 40 ft (D/1) C/Swaying Dart - 80 ft (C/2) B/Slithering Move - 120 ft (B/3) A/Sidewinding Method - 160 ft (A/4) S/Serpentine Movement - 200 ft (S/5)
Name: Hebi Style Earth Release: Hiding like a Snake Classification: Nintaijutsu Rank: C-rank (Recurrent C-rank Chakra Price) Class: Supplementary Range: Self, Contact (Ground)
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to burrow through it like a winding snake. This effect goes around the body, making it just large enough for a person to move through with ease while being undetectable to those without C-rank or above Vibration Sensory. Orochimaru can pinpoint where he is, despite being underground, by sensing the magnetic forces a certain radius around his person. He can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth unless one has X-ray Vision + C-rank or above Reaction Tiers. Orochimaru has expanded upon this technique with the help of the Earth Release users within his contract, becoming more skilled at it's use dependent on the level of Hebi Style Trained. Hebi Style - Movement Speed While Underground (Magnetic Sensory Radius) - Rank (P.T till reactivation) Move - Tier (5 ft) - D (1 P.T) Swaying Dart - Tier+ (10 ft) - C (2 P.T) Slithering Move - Tier+ (20 ft) - B (3 P.T) Sidewinding Method - Tier++ (30 ft) - A (4 P.T) Serpentine Movement - 1-rank Tier- (40 ft) - S (5 P.T)
Summoning - Spoiler:
Name: Summoning Arts: Snake Replacement Technique Classification: Fuinjutsu Rank: C-Rank (Price Varies) Class: Defensive Range: Self
Description: This is a variation and improvement upon the Body Replacement technique, allowing the user to summon generic snakes (chakra price) or snakes from their Contract (summoning price) in their place whilst they evade an attack. After the usage of this technique, the user usually appears in a spot up to 10ft away from their original position.
Name: Summoning Arts: Binding Snake Glare Spell Classification: Fuinjutsu Rank: C-Rank (Variable Price) Class: Offensive Range: Short
Description: The user summons a snake, the creature extending from their forearm or sleeve. This snake is able to constrict around their target and crush them with C-Rank Strength. Instead of summoning generic snakes, the user instead able to summon a snake from their contract, up to a maximum size of Medium. These snakes are able to use their own strength in order to crush their target, while snakes with venom are able to bite their targets in order to poison them, increasing the lethality of this technique. A target requires Strength above C-Rank for a generic snake or above that of the summon's in order to break free of their hold. Due to having two arms, the user is able to perform this technique up to two times at once. Due to this being a summoning technique, the price of it is the price of the snakes one wishes to summon.
Name: Summoning Arts: Hidden Shadow Snake Hands Classification: Fuintaijutsu Rank: C-Rank Class: Supplementary Range: Short
Description: This technique allows the user to eject snakes from their wrist or sleeve, usually after a punching motion. The snakes are used primarily to attack from a distance and, being snakes, can inflict multiple poisonous wounds on the victim's body or hold them in place with C-rank strength, the snakes burst out of their wrist/sleeve at Bullet Release speeds with a varying amount depending on the skill level of the user. Upon biting opponents they are poisoned with a paralytic agent which numbs the area bit after 30 posts (total). Multiple bites lower this time limit by -2 each additional bite. Rank - No of Snakes D - 1 Snake C - 2 Snakes B- 4 Snakes A - 8 Snakes S - 16 Snakes
Name: Summoning: Rashōmon Classification: Fuinjutsu Rank: B-rank (B-rank Blood Price) Class: Defensive (Offensive) Range: Contact (Siphoning), Short (Reflection), Mid (Summoning)
Description: Shut tightly, this menacing gate, the size of a medium summon, when summoned provides a tremendous defense for its summoner and is able to completely intercept an opponent's physical attack suffering no damage at all as it is completely immune to damage from B-rank and below physical based techniques. The Rashōmon also provides substantial defense to hybrid and spiritual based techniques surviving damage from them without a scratch as long as they aren't piercing B-rank or A-rank and above. When it comes in contact with chakra based techniques B-rank and below however it actually siphons out the chakra from the technique before reflecting it back at the opponent in the form of physical force up to 15 ft in front of it. With enough mastery over this technique, the user can use it or its stronger variations without the need for hand seals. Rank of User - Mastery (Summoning Speed) D - Normal Hand Seal Speed C - +1 Tier Level Faster B - +2 Tier Levels Faster A - +3 Tier Levels Faster S - +4 Tier Levels Faster
Taijutsu - Spoiler:
Name: Hebi Style Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: Orochimaru has studied the way the Snakes of his Contract move extensively, before he was taught the ways to move his body as such by the Elder of the Contract. The Hebi Style revolves around sudden movement and contorting one's body at impossible angles, much like a snake, to throw victims off and to counteract prediction while using one's entire body as a muscle in one smooth movement. Taijutsu utilizing this style become unreadable up until the moment the victim is struck unless they possess Reaction equal to 1-Rank higher than Orochimaru's movement speed. Those who possess Time-Slowing Dojutsu are able to perceive Orochimaru's movements, but require 1-Rank higher speed in order to react to his attacks and advances. Meanwhile those with Muscle Tension are completely unable to predict this style of attack due to the unnaturalness of the movement.
Name: Hebi Style: Move Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Using the unique methods of the Hebi Style, the user is able to run and dodge at great speeds while maintaining perfect balance even in unusual positions. Moving at Samurai Level Swift Release Speeds, he is able to contort like a snake, reeling in his body and enabling him to lash out with attacks at a moments notice. Due to this movement style's ability to maintain nigh perfect balance, this technique counts as a D-Rank Balancing technique.
Name: Snake Eyes I Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Orochimaru was born with a strange appearance and a mind that not everyone could understand. His thought processes were so much different than anyone else's and no one ever seemed to be able to keep up with him. He found that he was capable of visually processing information at a high rate, resulting in a development of D-Rank Reaction tiers. He has attributed this to his "snake eyes" aloud, however, to intimidate anyone who may try to pick on him for how he looks or acts. This never seemed to work on Jiraiya-baka or Tsunade-tan, much to his chagrin.
Name: Genius in Isolation I Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Orochimaru is a born super genius with a high processing speed, meaning he is easily capable of seeing this others would miss in any given situation. This, paired with his natural mental fortitude, has granted him D-Rank Barrier tiers in order to protect his mind from outside influences as well as to keep him as sane as possible. Genius rarely if ever keep their minds in one piece as they go through life, unfortunately, though Orochimaru wants to break the mold in any and all things.
Name: Hebi Style: Coiling Strike Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: Drawing on the philosophies of Hebi Style, the user has created a unique method of striking opponents up to 5 feet away while using his entire body as a means of momentum transference and using his raw speed as a method to generate force. This is triggered by him being in a state of rest whether standing up sitting down, laying down before suddenly launching his body forward into a state of action while retaining his balance upon impact with a target by tensing his leg and abdominal muscles. All of his motion is then transferred into damage striking the victim in a single point, dealing damage equal to the speed that he used to launch himself at an opponent. When used in conjunction with a sharp object such as a kunai or a needle it results in it gaining defense piercing equal to the speed he is moving.
Name: Hebi Style: Swaying Dart Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Drawing on the philosophies of Hebi Style along with Orochimaru's abdominal muscle control has resulted in his creation of an evasive form of movement utilizing the Hebi Style which involves the user swaying backwards, to either side or, rarely, forwards before dashing away while utilizing the momentum from the sway to move at Samurai Level Bullet Release speeds. It is a flexible technique and the swaying movement is able to be utilize to great effect in normal movement to throw off those who rely on predicting how a person will move to avoid an attack. Much like the Hebi Style: Move, Swaying Dart allows the user to position themselves perfectly and maintain their center of gravity no matter how their body is contorted, counting as a C-Rank Balancing Technique.
Name: Snake Eyes II Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Orochimaru was born with a strange appearance and a mind that not everyone could understand. His thought processes were so much different than anyone else's and no one ever seemed to be able to keep up with him. He found that he was capable of visually processing information at a high rate, resulting in a development of D-Rank Reaction tiers. He has attributed this to his "snake eyes" aloud, however, to intimidate anyone who may try to pick on him for how he looks or acts. This never seemed to work on Jiraiya-baka or Tsunade-tan, much to his chagrin.
Name: Genius in Isolation II Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Orochimaru is a born super genius with a high processing speed, meaning he is easily capable of seeing this others would miss in any given situation. This, paired with his natural mental fortitude, has granted him D-Rank Barrier tiers in order to protect his mind from outside influences as well as to keep him as sane as possible. Genius rarely if ever keep their minds in one piece as they go through life, unfortunately, though Orochimaru wants to break the mold in any and all things.
Name: Hebi Style: Slithering Move Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The advanced kata of Hebi Style: Move, which involves a joint use of chakra control and abominal muscle control to actually slither on ones belly like a snake at high speeds of Samurai Level Crashing Ground. It is very flexible yet unnatural and thus can be intermingled with a dodging motion to quickly shift positions and slither away further stumping those who rely on predicting how a person will move to avoid an attack. The surfaces that one can slither upon affect how difficult it is to perceive the user's movement which varies depending on how skilled they are. This scales with higher speed tiers within the Hebi Style making it difficult for those who are not perceptive to keep track of a moving user of this unpredictable fighting style. Rank - Surface Able to run on - Reaction Tiers Required to Track Movement D - Smooth Terrain (Ice, Glass etc) - 1-rank Tier- C - Normal Terrain (Rock, Grass etc) - Tier++ B - Granular Terrain (Sand, Snow etc) - Tier+ A - Rough Terrain (Mud, Quicksand etc) - Base Tier S - Unstable Terrain (Earthquake, Landslide etc) - Tier-
Kinjutsu - Spoiler:
Name: Soft Physique Modification Classification: Kinjutsu Rank: B Class: Passive Range: Self
Description: This is a unique Kinjutsu technique cultivated by Orochimaru while he was a mere Genin. Utilizing his knowledge of the Hebi Style and his natural flexibility, Orochimaru found that he is able to dislocate his own joints and contort his softened body in whichever way he wanted simply through a minor application of chakra flow paired with his fine control over his muscles. This allows him to bend his body at any angle, elongating and coiling around his opponent like a snake around their prey. This can even be used for defensive purposes as his body becomes malleable and able to cushion impacts (Blunt Resistance) from physical blows as long as it is blunt force rather than cutting or piercing. It also paired deceptively well with the Hebi Style of movement, as Orochimaru's malleable form is more easily capable of performing the movements therein, and thus increases his speed by a tier level when using said techniques. This technique does not consume chakra however it does require the user to still possess a chakra supply to initiate and depending on their chakra reserves their ability to stretch will be diminished. Rank - Maximum Additional Length when Stretching (Chakra Reserves Modifier) - Blunt Dmg Resistance D - 1 ft (Max = N/A) - N/A C - 2 ft (3/4 = -6 Inches) - D B - 3 ft (1/2 = -1 ft) - C A - 4 ft (1/4 = -2 ft) - B S - 5 ft (Near Empty = -4 ft) - A
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| | | Mitsu Admin
Posts : 154 Join date : 2017-11-22 Age : 1924
| Subject: Re: Battle Royale Characters Mon Nov 26, 2018 7:24 pm | |
| Personal InfoName: Jiraiya Gender: Male Birth Country: Land of Fire Village: Konohagakure Rank: Genin Appearance:Initial- Age 6 - Spoiler:
Ninja Info Village: Konoha Rank: Genin Chakra Nature: Fire, Water Clan: N/A Primary Weapon Sake Gourd *Can hold 48 D-Ranks of Liquid Materia (Alcohol) Secondary Weapon 10 Kunai Jutsu:Ninjutsu - Spoiler:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Summoning Technique Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be.
Hari Jizo - Spoiler:
Name: Hair Style (Signature) Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive/Defensive Range: Self (Hair), Varies
Description: This is a unique type of fighting style developed by Jiraiya while during a training session wherein he was left in the forest for a week by his sensei, Hiruzen. Lacking resources such as tools like kunai or other weapons he was forced to rely on his natural ones such as his nails and teeth. While they were useful he decided to experiment with his chakra and focused it into his hair which gave him access to this unique style of combat which relies on utilizing chakra to strengthen and thus manipulate one's hair for combat purposes. Depending on the original length of the user's hair they are able to lengthen it to cover different distances however in Jiraiya's case this style of combat is very versatile due to being empowered by his budding mastery of Yang Release. Length of Hair - Range Unlocked - Yang Release Distance Multiplier Bald - Contact - D-rank = 1x Chin Length - Short - C-rank = 2x Shoulder Length - Mid - B-rank = 3x Mid Back Length - Long - A-rank = 4x Waist Length - AOE - S-rank = 5x
Name: Hair Style: Binding Technique Classification: Ninjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self (Hair), Short (Growth)
Description: Using their chakra, the user is able to stimulate their hair, granting them the ability to freely manipulate it at Bullet Release speeds. Because of the malleability of the hair, the user can use it to entangle their opponents up to 10 ft away, requiring a C-rank chakra or physical based technique to destroy them. Those entangled have their movements cut off even preventing hand seals unless they possess Strength Tiers above C-rank. The user even use it to grab their target and send them hurtling some distance away with C-rank Strength due to each lock of hair possessing that. Because this technique depends solely on the user's hair, the freest ether volume is the more effective this technique can be used. The user's skill determines how many locks of hair can be formed and though they move at the same speed when used they can either bind multiple targets or a single one with their respective strength tiers chaining together to hold them tight. Rank - Number of locks of hair D - 1 C - 2 B - 3 A - 4 S - 5
Name: Hair Style: Needle Senbon Classification: Ninjutsu/Shurikenjutsu Rank: C (D-rank Chakra per Hair Strand Fired) Class: Offensive Range: Self (Hair), Short (Growth), Mid (Distance)
Description: This technique essentially hardens the hair on the user's head and shoots it at the enemy. The sharpened points of the hair can turn the target's entire body into a pincushion launching multiple (depends on rank) strands of hair at an opponent up to 20 ft away. The user can fire either individual strands of hair, or multiple strands can be wrapped together to create larger projectiles. This technique is fairly versatile as while the hair strands fly at bullet release speeds they are difficult to see while moving through the air requiring C-rank Reaction Tiers in order to spot them. When fired as single strands each deal D-rank damage and after the initial burst the user requires D-rank chakra to fire more strands. Depending on their skill level they can wrap strands together to increase their damage similar to a combination jutsu as long as the individual price for each strand is paid. Rank - Hair Strand Initial Launch/Bundle (Chakra Price/Damage Dealt) D - 1 Strand (D) C - 5 Strands (C/5 D-ranks) B - 10 Strands (B/10 D-ranks) A - 20 Strands (A/20 D-ranks) S - 40 Strands (S/40 D-ranks)
Name: Hair Style: Needle Jizō Classification: Ninjutsu Rank: B Class: Defensive Range: Self (Hair), Short (Growth)
Description: This is a technique where the user encases themselves in a countless number of sharp needles at Crashing Ground speeds, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. Typically it is employed to protect the user or depending on their skill a nearby ally within reach (15 ft). In addition, if activated in response to an opponent's contact based attack, it can also be used as a counter dealing B-rank chakra based damage to them. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows not even being harmed by physical based techniques B-rank or below. However it can be destroyed by a B-rank chakra based technique with defense piercing or an element. Rank - Size of Ally capable of protecting) D - Small C - Humanoid (or 2 Small Sized Allys) B - Medium S (2 Humanoid Allys or 3 Small) A - Medium M (2 Medium S, 3 Humanoid or 4 Small) S - Medium L (2 Medium S, 3 Medium M, 4 Humanoid or 6 Small)
Water Release - Spoiler:
Name: Water Release: Drunken Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Long
Description: Jiraiya makes hand seals after taking a sip from his gourd spitting out a small bullet of water the size of an orange which flies through the air, up to 20 feet, at Swift Release speeds to impact an opponent consuming -5 from the victim's Drunk limit while likewise knocking them off their feet if they do not possess D-rank strength tiers to lock themselves in place. This technique is very versatile due to it's low rank allowing it to be used in various situations whether as a standalone technique or in combinations. Hidden Ability - When intoxicated victims are struck by this technique they become dizzy and slightly disorientated with victims without D-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Water Release: Wild Drunken Water Wave Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short-Mid
Description: This is one of many variations on a basic Water Release technique. After preforming the necessary hand seals alcohol gushes from the user's mouth like a waterfall extending over a distance of 15ft and washes away the enemy at Bullet Release speeds. Those struck are dealt -4 from their Drunk limit but if they are submerged underneath it they continue to sustain -2 each post (total). One can freely control the power of this technique with the amount chakra one releases while holding the Ox hand seal while expelling alcohol outward each post (total). Chakra Price each P.T - Water Release Damage D - D 3 D - C C - B B - A A - S
Fire Release - Spoiler:
Name: Fire Release: Bullet Classification: Ninjutsu Rank: D Class: Offensive Range: Long
Description: The user makes hand seals before spitting out a small bullet of fire the size of an orange which flies through the air, up to 20 feet, at swift release speeds to impact an opponent to deal D-rank Fire Release damage and can set objects on fire if they are flammable for 1 Post (total), sustaining an additional D-rank of damage. This technique is very versatile due to it's low rank allowing it to be used in various situations whether as a standalone technique or in combinations.
Name: Fire Release: Flame Bullet Classification: Ninjutsu Rank: C-rank (C-rank Chakra + Variable-rank Alcohol Materia) Class: Offensive Range: Short-Mid
Description: This technique is executed by the user gathering alcohol in their mouth, by drinking or obtaining it from some other method, then spitting it out while igniting it. This technique simply shoots a flame bullet at the enemy which travels at Bullet Release speeds but depending on the alcohol used can deal extra damage. If the amount of alcohol that is drank is kept down, the time it takes to invoke the technique is reduced however it always has some preparation to it. This allows the enemy to be stricken unaware, allowing the alcohol-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the alcohol (when used in combination with Fire Dragon Bullet), or a continuous flamethrower at the cost of extracting formerly drank alcohol from the user's body. If this technique is fired after covering the enemy with alcohol (materia) using the any method of technique, it has the power to wound or kill due to the victim remaining ablaze for half amount of time it took to prepare this technique. Alcohol Materia (D.L. Gain if Extracted from Body) - Damage Dealt (P.T to Prepare) D (+1) - C (1) C (+2) - B (2) B (+3) - A (4) A (+4) - C+C+C+C (6) S (+5) - S (8)
Taijutsu - Spoiler:
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Toad's Constitution I Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Jiraiya is not the fastest member of their team or the strongest, those titles go to Orochimaru and Tsunade, but he is by far the most durable. He is capable of taking heavy amounts of physical damage without breaking a sweat, which is more than either of his teammates could claim. Because of his hearty constitution, he has developed D-Rank Defense Tiers.
Name: The Drunken Sage I Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Jiraiya's endurance is nothing to scoff at, truly. He can outlast either of his teammates in a drawn out physical match, though they were both masters at blitzing so it was rare that he truly got a chance to shine. This has resulted in the development of D-Rank Endurance tiers, though with a unique twist in regards to alcohol. He is capable of consuming so much more than the Average Joe, resulting in him being able to operate at full capacity even when his Drunk Limit has been depleted to "Buzzed" or 2/3rds of Max.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Toad's Constitution II Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Jiraiya is not the fastest member of their team or the strongest, those titles go to Orochimaru and Tsunade, but he is by far the most durable. He is capable of taking heavy amounts of physical damage without breaking a sweat, which is more than either of his teammates could claim. Because of his hearty constitution, he has developed C-Rank Defense Tiers.
Name: The Drunken Sage II Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Jiraiya's endurance is nothing to scoff at, truly. He can outlast either of his teammates in a drawn out physical match, though they were both masters at blitzing so it was rare that he truly got a chance to shine. This has resulted in the development of C-Rank Endurance tiers, though with a unique twist in regards to alcohol. He is capable of consuming so much more than the Average Joe, resulting in him being able to operate at full capacity even when his Drunk Limit has been depleted to "Tipsy" or 1/2 of Max.
Sentaijutsu - Spoiler:
Name: Frog Kata Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: This is a unique Sentaijutsu style taught to Jiraiya by the members of the Toad Contract. This style focuses on quick, powerful strikes that generate enough force to extend the reach of the user's blows far beyond where they would normally stop. Their attacks can strike opponents from afar, but not only that the shockwaves carry on even past those they strike, dealing their full damage to all those within range of the attack. These shockwaves can be generated through one of three methods from strongest to weakest: Speed, Strength or Natural Energy. The first two grant increased distance and deal Physical Bypassing Damage, however the final deals Natural Bypassing Damage to foes and thus is viewed as the most dangerous of the three. The methods of execution are capable of being stacked, though multiple requires the price for each to be paid. This style is unique in that it can be used even by those who aren't Sages, though it is referred to as "Gama Style" rather than "Frog Kata" if NE is not incorporated.
Name: Gama Style: Tadpole Jab Classification: Taijutsu Rank: D-Rank (Variable Stamina Price) Class: Offensive Range: Contact - Short
Description: Jiraiya cocks his arm back and throws it forward in a quick punch aimed at his opponent's chest. This causes a shockwave to issue forth from his fist, dealing one count of Physical Damage to those who connect with his actual fist and one count of Physical Bypassing damage to those struck by the resulting shockwave. When executed with Speed, Jiraiya must pay a -1 Stamina price and the shockwave deals damage 1-Rank below while Strength requires -2 Stamina and deals damage equal in rank to the tier used. When both are used, the Stamina price is -3 and the damage dealt is 1-Rank above the lowest tier utilized. The distance the shockwave extends beyond his fist is determined by the rank of tier used for the attack. Rank - Shockwave Distance (Spd/Str) D - 1ft/2ft C - 2ft/4ft B - 3ft/6ft A - 4ft/8ft S - 5ft/10ft
Name: Gama Style: Toad Punisher Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Contact-Mid (Underground), AoE (Shockwave)
Description: Due to his own experience with underground targets due to many spars with Orochimaru, Jiraiya knows that foes below the Earth are difficult to deal with and thus he found a way to combat them, or at least force them to the surface. He focuses his power into his arm and slams his fist into the ground, channeling the shockwave through the earth rather than through the air as usual. As the shockwaves ripple through the earth anyone underground in a radius around him, dictated by the tier used, to take Earth Release Physical Damage equal to his strength as the ground compacts around them and crushes them. Those within 5ft of the surface as Jiraiya strikes it are dealt an additional count of Physical Bypassing Damage as they are closer to the source of the shockwave and thus receive a larger part of the force. Speed causes this technique to have a -1 Stamina Price and deals damage equal to the tier, Strength incurs -2 dealing damage equal to the tier while a combination of both drains -3 Stamina and deals damage 1-Rank above the two tiers. Speed/Strength - Depth Struck - AoE Affected D - 5/10 - 10/15 C - 10/20 - 15/20 B - 15/30 - 20/25 A - 20/40 - 20/30 S - 25/50 - 25/35
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| | | Mitsu Admin
Posts : 154 Join date : 2017-11-22 Age : 1924
| Subject: Re: Battle Royale Characters Mon Nov 26, 2018 8:35 pm | |
| Personal InfoName: Kabuto Yakushi Gender: Male Birth Country: Land of Fire Village: Konohagakure Rank: Genin Appearance:Initial- Age 10 - Spoiler:
Ninja Info Village: Konoha Rank: Genin Chakra Nature: Water Clan: N/A Primary Weapon Basic Soldier Pill x3 Secondary Weapon Senbon Jutsu:Ninjutsu - Spoiler:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Water Release - Spoiler:
Name: Water Release: Chakra Scalpel Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short
Description: This medical technique forms one's chakra into a small, sharp blade while cycling water release through it. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections while cleaning the wound as well as siphoning out C-rank and below harmful substances like poison out at Bullet release speeds. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual especially this version the damage dealt being 1-rank lower than the original version. This is due to this technique being used specifically to aid in the draining of poisons or infectious micro-organisms, as long as they are not from a Venom or Virus release technique respectively, from a victims bloodstream (if they possess one) or body (if they don't possess blood). While it can not completely remove toxins or harmful materials due to simply being a first aid technique it can increase the number of posts the poison takes in order to trigger its bad effect which is completely separate from Endurance Tiers or any technique meant to combat poison or diseases. Rank of Substance - Delay of Harmful Effect (posts total) D - 10 C - 8 B - 6 A - 4 S - 2
Medical Ninjutsu - Spoiler:
Name: Dissection Blade Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Contact
Description: This is a fighting style created by experienced medics to diversify the utilization of the Chakra Scalpel Technique, and to increase it's application in both medical uses as well as for combat purposes. Like the original technique even the most skilled medic is unable to utilize the Chakra Scalpel technique to deliver fatal cuts however this fighting style is aimed towards improving the viability of using the Chakra Scalpel technique in conjunction with normal combat. Despite perverting the original intentions of the technique Dissection Blade remains at it's core a Medical Ninjutsu fighting style as it's combat applications can also be applied to surgery.
Name: Dissection Blade: Extension Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Chakra Scalpel), Contact
Description: This technique focuses on extending the length of the user's Chakra Scalpels as in it's base form the chakra scalpel technique surrounds the user's palms and thus has a very small blade length 2 inches to be exact. The more chakra control a user has the more they can benefit from this technique and thus more skilled user's are able to extend their chakra scalpels by greater amounts. This not only increases the danger of the chakra scalpel technique in combat likewise allows it to be used for surgeries with large animals and not just humans. Rank - Max Length of Chakra Scalpel D - 4 Inches C - 6 Inches B - 8 Inches A - 10 Inches S - 1 foot
Name: Dissection Blade: Focusing Classification: Medical Ninjutsu Rank: D-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Self (Chakra Scalpel), Contact
Description: By focusing more chakra to the user's palms they are able to produce a sharper by comparison Chakra Scalpel. While it does consume a constant chakra price to maintain in this focused form it does make it more viable for operating on patients with Spirit Tiers as they are no longer capable of completely negating the bypassing effect unless they possess a Spirit + Defense Tier Chain equal to the chakra being used to focus the chakra scalpel. Offensively however it makes it more dangerous as the cuts inflicted by a focused Chakra Scalpel now are only capable of being healed by Medical Ninjutsu equal to the amount of chakra being used to focus it, while those with Spirit Tiers that negate the bypassing effect sustain Spiritual damage equal to that same chakra price. Chakra Price to Focus Each P.T - Defense Bypassing (Spiritual Dmg if Negated by Spirit Tiers) D - D (N/A) C - C (D) B - B (C) A - A (B) S - S (A)
Name: Dissection Blade: Transmission Classification: Medical Ninjutsu Rank: D-Rank (Chakra Price Varies) Class: Supplementary Range: Self (Chakra Scalpel), Contact
Description: This technique is essentially applying chakra flow to the Chakra Scalpel technique. While all Medical Nin are able of utilizing Medical Ninjutsu in tandem with one another this technique allows the user to apply the Chakra Scalpel technique to other objects. Depending on the size of the object this technique may require a differing amount of chakra and if the object in question is not chakra conductive then that price must be paid each post (total). Not only does this make operating on things which actual physical contact is dangerous or unavailable but also in regards to combat items or equipment can be turned into an extension of the user's body. Size of Object - Chakra Price Tiny - D Small - C Humanoid - B Medium S - A Medium M - S
Name: Dissection Blade: Elbow Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Elbows)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with a razor edge comprised of medical chakra is actually the Elbow. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Dissection Blade: Knee Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Knees)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with a razor edge comprised of medical chakra is actually the Knee. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Dissection Blade: Foot Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Feet)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with the razor edge comprised of medical chakra is actually the Foot. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Medical Check-Up Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Varies
Description: This is a Medical based fighting style not geared towards combat but instead medical treatment and diagnosis. It was created to give Medical Nin as well as those in the medical field in other factions a means to determine what a patient is inflicted with and use that knowledge to learn how to treat them. As a result it can be considered a sensory style by which only the most perceptive and skilled medical nin can use to it's best capabilities. This is because diagnosis takes time one can not instantly determine the severity of injuries, the type of poisons or disease afflicting an individual and it is only through experience as well as innate perception that such things can be not only recognized but likewise treated in time. As a result this style has activation times which can be reduced only through the skill of the Medic or additional perception modifiers. Rank (Activation Time Modifier) - Reaction Tier (P.T Reduced from activation time) D (N/A) - D- (-1 P.T), D (-2 P.T), D+ (-3 P.T), D++ (-4 P.T) C (D-rank Techniques use P.T instead of turns) - C- (-5), C (-6), C+ (-7), C++ (-8) B (C-rank Techniques use P.T instead of turns) - B- (-9), B (-10), B+ (-11), B++ (-12) A (B-rank Techniques use P.T instead of turns) - A- (-13), A (-14), A+ (-15), A++ (-16) S (A-rank Techniques use P.T instead of Turns) - S- (-17), S (-18), S+ (-19), S++ (-20)
Name: Medical Check-Up: Surface Injury Diagnosis Classification: Medical Ninjutsu Rank: D-rank Class: Supplementary Range: Self (Eye-Sight)
Description: This is a basic technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine the type of injury sustained by an individual. With increased skill the types of surface injuries and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (10 Turns). Surface injuries are the easiest type of injury to diagnose however some can still be tricky in particular those arising from special weapons, those which require Medical Kinjutsu, Fuinjutsu or Senjutsu to heal as well as those as a result of self harm or manifested genjutsu injuries. Though a basic technique it is crucial for any medical to have a firm grasp of surface injuries before moving on to more complex ones. Rank - Type of Injuries capable of identifying - Treatment options after Diagnosis is complete -Rank of Injury D - Flesh Wound, Surface Bruise - Non Medical & Medical (Taijutsu) - C & Below C - Cut, Scrape, Mild Swelling - Non Medical & Medical (Taijutsu, Ninjutsu) - B & Below B - Bleed Wound, Mild Bruise - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - A & Below A - 1st degree burns, corrosive damage - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - S & Below S - 2nd degree burns, Surface Injuries unable to be healed through Medical Ninjutsu - Medical (All) - S+
Name: Medical Check-Up: Reserve Diagnosis Classification: Medical Ninjutsu Rank: D-rank Class: Supplementary Range: Self (Eye-Sight)
Description: This is a basic technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine if a patient is suffering form reserve depletion. With increased skill the types of reserve depletion and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (10 Turns). Reserve depletion are the easiest type of symptoms to diagnose however some can still be tricky in particular those arising from uncommon energy sources such as; Nen, Gelel, Natural Energy etc. Though a basic technique it is crucial for any medical to have a firm grasp of the symptoms associated with an individual suffering from reserve depletion before moving on to more complex ones. Rank - Type of Reserve Depletion capable of identifying - Treatment options after Diagnosis is complete - Depletion Level D - Stamina/Fatigue, Chi - Non Medical & Medical (Taijutsu) - Near Empty to Empty C - Chakra, Gelel - Non Medical & Medical (Taijutsu, Ninjutsu) - Near Empty to Below Quarter of Max B - Blood/Life-Force - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - Quarter to Below Half of Max A - Nen, PSI, Psycho - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - Half to Below 3/4 of Max S - Natural Energy, Nega, Mana - Medical (All) - Three-Quarters to Max Reserves
Name: Chakra Scalpel Technique Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain C-rank spiritual damage.
Name: Dissection Blade: Dead Soul Transmission Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Dead Soul Technique)
Description: Req. at least 1 Corpse currently being manipulated via the Dead Soul Technique. This technique is a variant of the user's Dissection Blade: Transmission where using the chakra they have split and are currently utilizing the manipulate a corpse they are now capable of utilizing the Chakra Scalpel technique. This is done through pinpoint chakra control and by guiding their chakra through the deceased individuals chakra coils to produce the chakra scalpel technique. Depending on the skill of the user the number of chakra scalpels capable of being produced through a Dead Soul corpse as well as the locations they can be manifested vary. While it shares all similarities with the original chakra scalpel technique this allows a more versatile use of the technique in conjunction with Dissection Blade which is useful for operations where more than one set of hands is needed to operate. Likewise it has a combat use as the corpses are now capable of wielding the techniques in the Dissection Blade fighting style to supplement the user in battle. Rank of User - No of Chakra Scalpels (Location Unlocked) - Dissection Blade Technique usable by Corpses D - 0 (N/A) - D C - 1 (Hands) - C & Below B - 2 (Elbows) - B & Below A - 3 (Knees) - A & Below S - 4 (Feet) - S & Below
Name: Medical Check-Up: Internal Injury Diagnosis Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Contact, Self (Eye-Sight)
Description: This is a common technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine the type of injury sustained by an individual within 2 ft of the user. With increased skill the types of internal injuries and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (12 Turns). Internal injuries are the usual type of injury to diagnose however some can still be tricky in particular those arising from special weapons, those which require Medical Kinjutsu, Fuinjutsu or Senjutsu to heal as well as those as a result of self harm or manifested genjutsu injuries. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Surface Injury Diagnosis. Rank - Type of Injuries capable of identifying - Treatment options after Diagnosis is complete -Rank of Injury D - Dislocation, Pulled Muscle - Non Medical & Medical (Taijutsu) - C & Below C - Green-Stick Fracture, Recoil Damage - Non Medical & Medical (Taijutsu, Ninjutsu) - B & Below B - Reserve Network Damage, Closed Fracture - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - A & Below A - 3rd Degree Burns, Open Fracture - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - S & Below S - Organ Failure, Internal Bleeding, Nerve Damage, Severed Body Parts, Decapitation - Medical (All) - S+
Name: Medical Check-Up: Sickness Diagnosis Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Short, Self (Eye-Sight)
Description: This is a common technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine if a patient is suffering form sickness as a result of a disease causing organism as long as the patient is within 10 ft of the medic. With increased skill the types of diseases and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (12 Turns). Sicknesses are common things which need to be diagnosed. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Surface Injury Diagnosis. Rank - Type of Disease capable of identifying - Treatment options after Diagnosis is complete - Virus Release Tech Rank D - Virus, Parasites - Non Medical & Medical (Taijutsu) - N/A C - Bacteria, Materia Based - Non Medical & Medical (Taijutsu, Ninjutsu) - D B - Fungi, Energy Source Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - C A - Prion, Seal Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - B S - Viroid, Genetics Based - Medical (All) - A
Name: Dissection Blade: Lotus Petal Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Self (Chakra Scalpel)
Description: This technique involves utilizing the Chakra Scalpel technique while the increasing their flow of chakra, the influx of chakra pouring out from the body is channeled into the user's chakra scalpels resulting in them changing in coloration from the usual light blue into a more navy blue. Likewise the size of the user's chakra scalpels are drastically increased by a set multiplier depending on an additional chakra price paid per post (total) to utilize the scalpels (None = 1x, D = 2x, C = 3x, B = 4x, A = 5x, S = 6x, SS = 7x & SSS = 8x). Due to the influx of chakra the Chakra Scalpel is now a lot more sizable making it more useful for surgery on very large creatures as well as being used in tandem with lower rank Dissection Blade techniques for combat. Dissection Blade Technique - Effect Elbow/Knee/Foot - Increases Length Extension - Multiplier Added Post Size Increase Focusing - Price allows Chakra Scalpels to Deal equal rank Spiritual Slicing Dmg.
Name: Dead Soul Technique Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Short
Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques they once possessed albeit limited to just physical based techniques. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. There are various limitations to this technique to those who aren't true medical nin, the first being that the corpses can only travel up to 15 feet away from the user before collapsing back into inactivity. The second being that the corpses still smell and feel like corpses however skilled medics can add plastic surgery to this, altering the corpse's face, and goes even further by erasing it bodily odour, so that the smell doesn't give them away, thus creating an effective body double for themselves. The number of bodies the user can control at once depends on their skill level however doing such splits their chakra reserves depending on how many corpses they are currently controlling. Rank - No. Of Corpses - Chakra Reserves Split D - 1 - None C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
Name: Dissection Blade: Heart Grip Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Self (Chakra Scalpel), Contact
Description: This is an advanced technique following the Dissection Blade fighting style which entails the use of the Chakra Scalpel technique to insert their hand into a targets body in order to grip their heart or reactor core. The user positions their hands with all four fingers held straight while the thumb is perpendicular to them making an "L" shape (or reverse L). Those with A-rank Spirit Tiers can negate this defense bypassing effect to sustain A-rank Spiritual damage, while if this technique is used with Dissection Blade: Focusing it requires an A-rank Spirit + Defense Tier Chain to completely negate it's effect. This technique has multiple uses both in medical (heart transplants, manual pumping of the heart, blood clot removal) and in combat (Heart crushing, Reactor Core destruction, heart attack inducing).
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries at Vacuum Release speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an S-rank chakra price. When utilizing it as an offensive technique it is important to match the amount of chakra being used to the rank of the victim which causes it to be used to overload their chakra system in order to make them pass out or in extreme cases make them comatose. Those with spiritual defenses equal or above the amount of chakra discharged into the victim's body are immune to the passing out/coma effect instead sustaining A-rank spiritual damage instead. Rank - Unconsciousness Length (Posts Total) D - 10 C - 20 B - 40 A - 80 or 1 Topic S - 160 or 2 Topics
Taijutsu - Spoiler:
Speed (Faster when utilizing Chakra Scalpel/Dissection Blade) - B-Rank Reaction (Higher when utilizing Medical Ninjutsu/Medical Check-Up) - B-Rank
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