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| | Ars Vampyra - Noblesse | |
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Mitsu Admin
Posts : 155 Join date : 2017-11-22 Age : 1924
| Subject: Ars Vampyra - Noblesse Sun Apr 28, 2019 1:06 pm | |
| "Noblesse" Ezzelin Pietro Nicola di Raniero Acosta Race = Human (Mage) Clan = Kurogane *Transformation = Incapable Gender = Hermaphrodite Class = Marauder (Achieved: Killed Roxy Dokusei as a Supernova) Devil Fruit = Vita Vita Fruit: Model - Blood -Dara Dara no Mi: Vampyre (Blood + Digestive System = Blood Consumption Empowerment) -Dara Dara no Mi: Verdilak (Blood + Condition = Enhanced Condition through Blood Consumption) -Dara Dara no Mi: Strix (Blood + Circulatory System + Tantra = Hardening of Blood for various effects) Special Levels (+Tantra) *Dhamphyr (Vampyre) = Regeneration & Replenishment (via Blood Consumption) *Camazotz (Verdilak) = Extended Prime (via Life Sacrifices through Blood Consumption) Special = Cursed Mark of the Mage Awakening = Arcane Path - Mystokinetic Siddhi = Tantra, Mantra, Yantra Special Position = Pro Captain (A, S & Z) 1st Position = Lookout (D) Other Positions = Bokor (C), Doctor (B) - Mana Circuits:
D-rank Bounty = 309 C-rank Bounty = 309 B-rank Bounty = 314 A-rank Bounty = 324 S-rank Bounty = 334 "Z"-rank Bounty = 341 Marauder Position = 343
Mystic Pass = +90 Abortive Clause = +70
Final Total = 503 Mana Circuits
Mana Reserves = 65 Circuits Amount Gathered = 4 C-Rank, 2 A-Rank, 1 SS-Rank (22 Circuits) Gathering Frequency = 4 Turns (4 Circuits) Maximum Capacity = 5 B-Rank, 3 S-Rank, 1 SSS-Rank (37 Circuits) Retention Time = 2 Turns (2 Circuits)
Anima Reserves = 65 Circuits Amount Gathered = 4 C-Rank, 2 A-Rank, 1 SS-Rank (22 Circuits) Gathering Frequency = 4 Turns (4 Circuits) Maximum Capacity = 5 B-Rank, 3 S-Rank, 1 SSS-Rank (37 Circuits) Retention Time = 2 Turns (2 Circuits)
Element = 12 Circuits Life Release = 4 Circuits Water Release = 4 Circuits Fire Release = 4 Circuits
Bloodline = 10 Circuits Blood Release = 10 Circuits (Halved due to possessing Pre-reqs) Flesh Release = 20 Circuits (Halved due to possessing Pre-reqs)
Status = 42 Circuits Blood (Clot) = 6 Circuits Blood (Corrosive) = 6 Circuits Blood (Poisonous) = 6 Circuits Blood (Caustic) = 6 Circuits Blood (Radioactive) = 6 Circuits Blood (Chakra Destruction) = 6 Circuits Blood (Blood Destruction) = 6 Circuits
Servant = 75 Circuits 1. "Toxic" Roxy Dokusei (Elite S) Type = Berserker (Alter) Alignment = True Neutral Best Parameters = Defense (SS-Rank), Spiritual (Majority), Blood (2 SSS), Intimidation (Doubled) Worst Parameters = Speed (A-Rank), Chakra (None), Chakra (N/A), Sanity (Halved) Techniques = 145 + Z-Rank Noble Phantasm = Azure Fist - Sinusoid: ???
Techniques = 143 Circuits
- Fighting Styles:
Elemental Taijutsu Life: Dance of Kaguya + Bone Breaker Style = ???
Blood: Redirection Fist + Vermillion Striking = ???
Flesh: ??? + ??? = ???
Mastery: ??? + ??? + ??? = ???
Medical 1. Actual Medical Treatment 2. Spellbound Medical Treatment
Siddhi 1. Mantra: Noble (Mantra + Life-Force Sensory) = Precognition-level Life-Force Sensory 2. Tantra: Noblesse (Tantra + ???) = Empowered ??? 3. Yantra: True Noblesse (Yantra + Bokor + Magecraft) = Empowered Blood Magic through split Mana, NE and Nega Prices
- Compiled Tech List:
*SSS-Rank = Arcane Path - Mystokinetic SSS-Rank = SSS-Rank = SSS-Rank =
*SS-Rank = Cursed Mark of the Mage SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = SS-Rank = Spellbound Medical Operation - Passage of Mystical Energies
S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = S-Rank = Spellbound Medical Treatment
*A-Rank = Magae Supplement - Drain Circle *A-Rank = Maga Supplement - Abortive Clause *A-Rank = Magi Supplement - Channel Circle *A-Rank = Magus Supplement - Sterility Clause A-Rank = Dara Dara no Mi: Camazotz A-Rank = Dara Dara no Mi: Strix A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = A-Rank = Actual Medical Treatment A-Rank = Mystokinesis
*B-Rank = Mage Supplement - Mystic Pass B-Rank = Dara Dara no Mi: Dhamphyr B-Rank = Dara Dara no Mi: Verdilak B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = B-Rank = Magecraft
C-Rank = Dara Dara no Mi: Vampyra C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank = C-Rank =
*D-Rank = Mage Supplement - Mana Circuits D-Rank = Dara Dara no Mi D-Rank = Yantra D-Rank = Tantra D-Rank = Mantra D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = D-Rank = Land-Ho! D-Rank = Immune System D-Rank = Dead Bone Pulse D-Rank = The Sixth Sense D-Rank = Control over the 5 Senses D-Rank = Yo, Ho, Ho & a Bottle of Rum D-Rank = Sea-Legs & Landlubbers D-Rank = It's a Pirates Life for Me
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| | | Mitsu Admin
Posts : 155 Join date : 2017-11-22 Age : 1924
| Subject: Re: Ars Vampyra - Noblesse Tue Apr 30, 2019 8:39 am | |
| - Life Styles:
- Dance of the Kaguya:
Name: Dance of the Kaguya Classification: Fighting Style Rank: C-Rank Class: Offensive/Defensive/Supplementary Range: Contact
Description:
The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knockback. Unlike the Dakar or other Kurogane that utilize this style, Ezzelin facilitates it through the use of his Life Release Magecraft due to lacking the Genetic Structure or Dead Bone Pulse. As a result his are labelled as Spellcraft, while exacting a Mana price from the user and dealing Physical recoil to his body as his bones protrude outwards. Ezzelin's iteration of the Dance of the Kaguya stems from his Magecraft and thus all techniques deal Life Release Natural Damage when used.
- Ivory Fist:
- Blood Styles:
- Circulation Fist:
Name: Circulation Fist Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Contact
Description: Within the Kurogane Clan there existed a brutal fighting style that revolved around quick, savage strikes in precise locations on a target's body in order to redirect the blood flow in the area struck. While still practiced, the art was seen as archaic and often shunned much like the more savage of the Transformations. Ezzelin learned the principles of the style, however found he couldn't produce the same effects at all given the fact that he is incapable of Transforming. This led to the creation of his own form of the style, mixing the Magecraft granted by his Curse Mark and Vodou he practices as a Bokor in order to compensate for the absence of his clan's Kekkei Genkai. He uses his own body as a method of transferring Mana or Natural Energy directly into a foe, manipulating the flow of their blood in that area for a variety of effects. While possessing a wide range of effects, the attacks are all extremely painful due to the unnatural manipulation of one's blood, while repeated uses can actually cause one's blood vessels to burst from overworking. This style also puts emphasis on targeting major organs, as it can cause great damage to them, crippling an opponent and in the most extreme of cases killing them outright. While focusing mostly on weakening an opponent, this style can also be used on one's self as well as allied to counteract any debuffs that may be caused by one's blood or blood flow. All in all, this style is one style that relies on dealing great pain and powerful debuffs to an opponent rather than outright damage to them. Thanks to incorporating Mana and NE, this style has a close relationship to Magecraft and Vodou, enabling Ezzelin to apply his statuses to techniques of this style, at the cost of an additional Mana or Natural Energy price. Status - Affected Redirection Fist Technique Bleed - Moderately Increases Bleed Damage Clot - Temporarily Lowers Max Blood Hemorrhage - Greatly Increases Bleed Damage Blood Destruction - Permanently Lowers Max Blood
- Vermilion Striking:
Name: Crimson Striking Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Contact
Description: If there is anyone that knows the dangers of blood, it is Ezzelin. There is strength in life force, power in sacrificing it. He learned to enhance this power, spilling his own blood before coating his fingertips or fists with it in order to strike a foe. This style focuses less on the strikes themselves and more on making sure his opponent makes contact with his blood by any means necessary. Due to the blood used, techniques of this style can deal two counts of damage: Physical from the strike itself and Spiritual from coming in contact with his weaponized blood. However, Ezzelin had long since noticed that his blood didn't have any unnatural properties, and as a result it didn't deal much damage to his foes on its own. Through this revelation he crafted methods of transmuting his blood into more dangerous variations by way of Spellcraft, enabling them to deal more damage. Through this method, he is capable of applying an optional Mana Price to his Crimson Striking techniques in order to apply Status effects to them alongside converting the Spiritual Damage usually deal by the blood to Hybrid (on par with Spiritual/Natural). This fighting style only becomes more dangerous the more he bleeds, making him more powerful the more damage he takes.
- Flesh Styles:
- Dirty Paw:
- Choir of the Abattoir:
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| | | Mitsu Admin
Posts : 155 Join date : 2017-11-22 Age : 1924
| Subject: Re: Ars Vampyra - Noblesse Wed May 01, 2019 6:17 am | |
| Blood Magic- Mystokinesis:
Name: Mystokinesis - Blood Magic: Blood Phoenix Bullet Classification: Spellcraft Rank: S-Rank Class: Offensive Range: Varies
Description: The Blood Phoenix Bullet technique, a spell of Ezzelin's own creation, once once a more powerful technique known simply as Blood Phoenix. However, Ezzelin soon realized upon attempting to perfect the technique that there were several glaring flaws with it. The energy required was not only taxing on his Mana reserves, but also took far too long to channel as a whole totalling at 32 posts (total) to cast it normally. Not only did this leave him open for attack, but it also allowed his Mana reserves to fluctuate several times, slowing the channeling down even further. As a result, he cut down the power of the technique considerably in order to make the channeling more bearable. Upon becoming a Mystokinetic, he found a way to bring the technique back to its former glory by simply modifying it after it had been cast. In order to channel enough Mana or Anima into the technique, he must still spend the 32 P.T. on the technique, though this time is halved (16 PT) should he possess a High Affinity for Blood, Quartered (8 PT) should he possess a Very High Affinity while the casting time receives a -1 P.T. reduction for each rank up from D, enabling him to cast the modified Blood Phoenix Bullet in 1 P.T. at X-Rank with a Very High Blood Affinity.
When he reduced the power of the Blood Phoenix, Ezzelin didn't simply weaken the technique, he made several different ones based on the principles he dropped from the original. Through this technique, he is capable of modifying the Blood Phoenix Bullet into one of these techniques, using only the aforementioned technique as an initiator. These Blood Magic spells are: 1. Bloody Sweeping Torrent (???-Rank Anima Price) 2. Sanguine Formation Wall (???-Rank Anima Price) 3. Blood Phoenix Whip (???-Rank Anima Price) 4. Blood Phoenix Whirlpool (???-Rank Anima Price) 5. Explosive Bite of the Blood Phoenix (???-Rank Anima Price) As a technique stemming from Mystokinesis, he is capable of further modifying these techniques into variants of themselves through In-Battle Training, likewise consuming a Daily Training after it is completed. The required Word Count for the training determines which technique can be used: *Bloody Sweeping Torrent 100 = Base Technique 125 = Exploding Bloody Sweeping Torrent 150 = Poisonous Exploding Bloody Sweeping Torrent 175 = Great Exploding Bloody Sweeping Torrent *Sanguine Formation Wall 200 = Base Technique 250 = Sanguine Formation Barricade 300 = Azure Formation Wall 350 = Azure Formation Barricade *Blood Phoenix Whip 400 = Base Technique 450 = Blood Feather Bullet 500 = Blood Slicing Wave 550 = Orange Blood Phoenix Whip *Blood Phoenix Whirlpool 600 = Base Technique 650 = Caustic Phoenix Whirlpool 700 = Hellish Weeping 750 = Blood Field *Explosive Bite of the Blood Phoenix 800 = Base Technique 850 = Serial Biting Explosions of Blood Phoenixes 900 = Explosive Bite of the Ivory Blood Phoenix
- Blood Phoenix Bullet:
Name: Blood Magic: Blood Phoenix Bullet Classification: Spellcraft Rank: B-rank (B-rank Chakra & Variable Water Materia Price) Class: Offensive/Supplementary Range: Long
Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing B-rank water release physical damage. The ideal place to use it is near a body of water (Minimum = B-rank amount of Water Materia), but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill in Water Release Nature Transformation, and their own personal skill determines how much additional water materia that can be funnelled into this technique to boost the either the scale at which it is preformed, speed it moves while travelling to a target (2x = 1-rank Faster) or damage dealt upon smashing into a target at bullet release speeds. This technique allows the user to preform the technique with the use of additional materia (external construct) to bolster it's power however the drawback is the time it takes to utilize this technique this way due to requiring the Hand Seal String: Water Dragon Bullet to learn this specific technique. Water Affinity (Rank) - Water Materia Required (Max. Water Materia Capable of Being Added) - Water Materia Used (Multiplier) Unnatural - A (2 B-rank) - S-rank (2x) Base - B (3 B-ranks) - S-rank (3x) High - C (4 B-ranks) - S-rank+ (4x) Very High - D (5 B-ranks) - SS-rank- (5x) Ghost Water/Aqua with a Very High Water Affinity - None (6 B-ranks) - SS-rank (6x)
Name: Water Release: Water Dragon Bullet Triple Step Classification: Ninjutsu Rank: A-rank (A-rank Chakra Price + Variable Materia) Class: Offensive/Supplementary Range: Long
Description: Req. Water Dragon Bullet. This is an advanced version of the Water Dragon Bullet Technique which launches up to three Water Dragon Bullets at the opponent instead of one. In essence it mirrors the Fire Release: Dragon Flame Release Song technique in which the Dragon Bullets fired still deal the same amount of damage as the original technique while likewise moving at the same speed. What this technique does allow however is the ability to utilize one price to fire more than one bullet allowing chakra & materia to be conserved towards improving ones Water Dragon Bullet(s). In everything else this technique is similar to the original thus requiring a true master of Water Release ninjutsu to bring out it's true power. Rank (Water Dragon Bullets) - Max Water Materia Capable of Being Added D (1) - 1 A C (2) - 2 A B (2) - 3 A A (3) - 4 A S (3) - 5 A
- Bloody Sweeping Torrent:
Name: Blood Magic: Bloody Sweeping Torrent Classification: Spellcraft Rank: C-rank Class: Offensive Range: AOE
Description: The user makes hand signs making a spiraling vortex of water up to 40ft in front of them which reaches 20ft into the air. The vortex then proceeds to explode from the top in the form of a wave to cover an 80ft radius around the initial vortex dealing C-rank water release chakra damage to those it impacts while knocking them off their feet unless they possess C-rank strength to root themselves in the ground. If hit by the initial vortex they are knocked into the air sustaining damage and upon the vortex exploding they sustain a second count of C-rank water release damage as they are buried underwater. The user can also control the direction the wave goes with hand movements allowing for a more fluid control of the expanding water. While not necessary to learn to make use of it's advanced variants this technique is the most basic method of producing vast quantities of water to change the terrain. In exchange for holding the Ox hand seal rather than guiding the water with hand movements the user can pour an additional amount of chakra each P.T to increase the amount of chakra produced by this technique. Rank of User - Speed of Vortex (Wave) - Chakra each P.T (Water Materia Produced each P.T) D - C- - C (C) C (Low) - C - 4 D (C) C (High) - C+ - 2 D (C) C (Elite)+ - C++ - D (C)
Name: Blood Magic: Exploding Bloody Sweeping Torrent Classification: Spellcraft Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: After making hand seals, the user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Blood Magic: Poisonous Exploding Bloody Sweeping Torrent Classification: Spellcraft Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of alcohol from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being dealt -10 from their Drunk limit but if they are submerged underneath it they continue to sustain -2 each post (total). The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess alcohol can be used for additional Water Release: Alcohol Style techniques. Chakra & Sake Used - Area of Effect (sq. ft) - Amount of Alcohol Produced C & C - 80 - 1 B-rank B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank) Hidden Ability - When intoxicated victims are submerged within this technique they become dizzy and slightly disorientated with victims without B-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Blood Magic: Great Exploding Bloody Sweeping Torrent Classification: Spellcraft Rank: A-rank (Chakra & Water Price Varies) Class: Supplementary/Offensive Range: AOE, Long (Radius of Orb)
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water but if they are submerged underneath it they sustain A-rank Water Release chakra based damage. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Upon finishing with a Ram Seal the water is then converged into an orb encompassing the water formerly used to flood the area into an orb dome (if done on land) of sorts with a radius of 80 ft (160 ft diameter). Chakra Used - Area of Effect (ft radius) - Amount of Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
- Sanguine Formation Wall:
Name: Blood Magic: Sanguine Formation Wall Classification: Spellcraft Rank: B-rank (B-rank Chakra & B-rank Water Price) Class: Defensive/Offensive Range: Short-Mid (Without Water Source), Mid-Long (On Water Source)
Description: Optional B-rank or Higher AOE Water Source to augment range. A technique that creates a wall of water around the user to defend against attacks incoming in a 270 degree radius. This can either be done either by using a pre-existing source, or if the user is skilled enough, from thin air. In the case of the latter it results in the user expelling a torrent of water which spreads outward 15 ft (radius) after hitting the ground with the pressure of the impact causing the water to reach 30 ft in the air at crashing ground speeds to protect the user. In the case of the latter it's is much larger spreading outward 30 ft (radius) while reaching 60 ft in the air. While mainly used as a defensive tactic, it can be used in an offensive manner by directly aiming below the opponent to have the water rise up and strike them knocking them off their feet unless they possess either B-rank Strength + a B-rank Swimming Technique or B-rank+ Strength and dealing C-rank Water Release Damage to them. Due to being primarily a defensive technique it is capable of blocking incoming B-rank techniques which are neutral against water release and do not have piercing however due to the strength of the torrent it is more effective at combating B-rank and below physical techniques, washing away projectiles and incoming strikes even if they possess defense piercing so long as they are not strong against water release.
Name: Blood Magic: Azure Formation Wall Classification: Spellcraft Rank: B-rank (B-rank Chakra, B-rank Alchohol & Variable Water Materia) Class: Offensive/Defensive Range: Short-Mid (Without Water Source), Mid-Long (On Water Source)
Description: This technique is preformed as a vicious attack as opposed to the usual defensive use of this Bakejutsu, which covers up to 15 ft away and 30 ft in the air without a water source or 30 ft away and up to 60 ft in the air when used alongside an external water source. Cherish performs the hand seals used for the technique after taking a sip of alcohol, followed by blowing water from her mouth, angled at the ground, working quite briefly in the same manner as Water Trumpet before causing separate sections of the water (in an advancing pattern) to explode upward in the same manner as a geyser at B-rank speeds. This allows the geyser of Alcoholic Ghost Water to hurtle them skyward after engulfing them from multiple sides. Because of how the technique is formed it victims requires the next level up in speed to dodge each successive section of water exploding upward (1st B, next B+ etc). To some degree it still functions as a defensive technique as it is capable of halting an advancing opponent or object(s) moving at speeds below Crashing Ground unless they are being propelled by B-rank strength. This technique can likewise be preformed while utilizing a pre-existing water source, in particular feeding off of the Water Colliding Wave line to increase the speeds at which it can halt advancing opponents or objects, due to the syrupy viscosity of Ghost Water this technique clings to whatever it touches dampening them and preventing removal unless with a chakra expulsion technique A-rank or above if neutral or B-rank if strong against Ghost Water. Due to being comprised of Ghost Water this technique when utilized with an Anahata Bake is capable of protecting the user from Natural Based techniques as well as their equivalents in other damage types. Rank - No of Water Sections D - 1 C - 2 B - 3 A - 4 S - 5
Name: Blood Magic: Sanguine Formation Barricade Classification: Spellcraft Rank: A-rank (A-rank Chakra & A-rank Water Price) Class: Defensive/Offensive Range: Mid-Long (Without Water Source), Long-AOE (On Water Source)
Description: Optional A-rank or Higher AOE Water Source to augment range. A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously (Vacuum Release) creating a circular barricade that can be used to intercept incoming attacks. The barricade is particularly powerful in the hands of someone with a potent Water Affinity seeing as is capable of overwhelming & extinguishing Fire Release techniques that are being fueled by flammable materials so long as they are on par with this techniques rank. This technique can likewise wash away incoming opponents if they are unable to brace themselves with strength above A-rank. Affinity - Flames capable of extinguishing Unnatural - Fire Release Natural - Fire Release bolstered by gaseous flammable materials (i.e. Wind) High - Fire Release bolstered by solid flammable materials (i.e. Nature) Very High - Fire Release bolster by liquid flammable materials (i.e Oil)
Name: Blood Magic: Azure Formation Barricade Classification: Spellcraft Rank: A-rank (A-rank Chakra & A-rank Water Price) Class: Defensive/Offensive Range: Mid-Long (Without Water Source), Long-AOE (On Water Source)
Description:
- Blood Phoenix Whip:
Name: Blood Magic: Blood Pheonix Whip Classification: Spellcraft Rank: A-rank Class: Supplementary/Offensive Range: Mid-Long
Description: Req. Blood Magic: Flowing Blood Whip & Blood Magic: Blood Phoenix Bullet to be learned & an A-rank or above Water Source on field. After preforming hand seals ending with Ox and clenching one's dominant hand so that the fingers point inward yet a fist isn't made, this technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets as long as the user keeps their hand within the orb. By moving each finger one of the produced whips formed launch forward allowing some to be kept in reserve until the right moment, though all can be launched at once if brute force is needed. This allows the user to fluidly manipulate them in combat though at the drawback of being unable to make additional hand seals. This technique shines however when used as a medium for the powerful water technique, Water Release: Water Dragon Bullet Technique as using the water materia provided it is possible to produce more than one Dragon Bullet for one price depending on the user's skill level. Each of the produced Dragon Bullets are then capable of being manipulated in battle for additional tactics & set ups. Rank of User - Size of Orb (Max Materia within) - No of Whips/Dragon Bullets Controllable D - Humanoid (C) - 1/0 C - Medium S (2 C) - 2/1 B - Medium M (3 C) - 3/2 A - Medium L (4 C) - 4/3 S - Medium XL (5 C) - 5/4
Name: Blood Magic: Blood Feather Bullet Classification: Spellcraft Rank: B-rank (B-rank Chakra & up to 5 B-rank Water Price) Class: Offensive Range: Short, Mid (On Water Source)
Description: A technique that deals damage to the enemy with a liquid mass brought forth from underwater after the user makes hand seals. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water allowing it to reach up to 15 ft. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius (up to 30 ft away from the user), in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. It is shown that the technique can be used as a collective attack, increasing its size and penetration power, or as separate attacks which improves it's ability to catch opponents off guard. What this means is that they can be combined together with each additional Water Fang Bullet increasing the scale of the technique by .5x and giving the collective mass 1 Tier Level higher in penetration power. On the other hand when utilized in succession opponents require B-rank Reaction Tiers without any additional distractions or a Time-slowing Dojutsu + B-rank Reaction Tiers in order to avoid the first Water Fang Bullet, with each additional bullet emerging the victim requires 1 Tier Level higher in speed to avoid them. The defense piercing capabilities for each Fang is set at B-rank Water Release chakra based damage and they move at Crashing ground speed. No. of Blood Feather Bullets Per Price - Rank - Stacked Blood Feather Bullets (Scale) 1 - D - 1 (1x) 2 - C - 2 (1.5x) 3 - B - 3 (2x) 4 - A - 4 (2.5x) 5 - S - 5 (3x)
Name: Blood Magic: Blood Slicing Wave Classification: Spellcraft Rank: A-rank (S-rank Chakra Price) Class: Offensive Range: Long
Description: The user makes hand seals, after kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through even Nature Release techniques with ease. The stream stretches of long distances based on the users skill level however moves at Vacuum release speeds and rotates rapidly to give it high pressure cutting properties. This allows it to slice through solid objects even those which normally are good against it such as rocks created by earth release or trees created by nature release, making it a formidable tool in the arsenal of a Water release user in the event of elemental disadvantages. It can likewise be used offensively inflicting A-rank Water Release chakra based slicing damage to victims struck by it being capable of lopping of limbs or even bisecting opponents due to the highly pressurized water. By holding the Ox hand seal the user can keep up this technique for an additional B-rank chakra price per post to create a constant stream of water which can be used to alter ones motion in the air. Rank - Distance Covered (ft) - Element Capable of Slicing D - 20 - Steel C - 40 - Diamond B - 60 - Crystal A - 80 - Earth S - 100 - Nature
Name: Blood Magic: Orange Blood Phoenix Whip Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Mid-Long
Description: Req. Blood Magic: Orange Flowing Blood Whip & Blood Magic: Orange Blood Phoenix Bullet to be learned & an A-rank or above Water Source on field. After preforming hand seals ending with Ox and clenching one's dominant hand so that the fingers point inward yet a fist isn't made, this technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets as long as the user keeps their hand within the orb. By moving each finger one of the produced whips formed launch forward allowing some to be kept in reserve until the right moment of all can be launched at once if brute force is needed. This allows the user to fluidly manipulate them in combat though at the drawback of being unable to make additional hand seals. This technique shines however when used as a medium for the powerful water technique, Water Release: Drunken Syrup Dragon Bullet Technique as using the water materia provided it is possible to produce more than one Dragon Bullet for one price depending on the user's skill level. Each of the produced Dragon Bullets are then capable of being manipulated in battle for additional tactics & set ups. Rank of User - Size of Orb (Max Materia within) - No of Whips/Dragon Bullets Controllable D - Humanoid (C) - 2/1 C - Medium S (2 C) - 3/2 B - Medium M (3 C) - 4/3 A - Medium L (4 C) - 5/4 S - Medium XL (5 C) - 6/5
- Blood Phoenix Whirlpool:
Name: Blood Magic: Blood Phoenix Whirlpool Classification: Spellcraft Rank: A-Rank (18 D-ranks, 4 C-ranks, 2 B-ranks or 1 A-rank Chakra Price) Class: Offensive/Supplementary Range: Long
Description: Req. Great Bloodflow Falls & Blood Phoenix Bullet to be learned & an AOE B-rank or above Water Release technique to be active on the field. The user creates a barrage of water bullets and shoots the opponent in successive hits which spins the opponent around to disorientate them. Then using shape manipulation while clapping her hands together creates a whirlpool from the water spilling off the victim's body and which envelops the opponent and drags them below to drown them underwater. This technique can be utilized in multiple ways but it's main consistency is how it can be formed almost seamlessly from another technique, in fact this technique doesn't necessary have a price it can only be initiated however if the opponent is either hit by all three bullets or hit by at least one while being in proximity of the others (within the center of them). The one which requires 16 D-ranks stems from Water Release: Bullet, the one which requires 4 C-ranks stems from Water Release: Water Bullet. The one which requires 2 B-ranks stems from two uses of Water Release: Water Dragon Bullet while the last which requires 1 A-rank is simply preformed by utilizing Water Release: Water Dragon Whip with 3 to 5 Dragon Bullets. The churning force of the water negates the use of breath holding techniques A-rank and below & the repetitive blows from the water bullets each deal their individual counts of damage.
The user can also utilize this technique alongside their Water Release: Exploding Water Colliding Wave and it's advanced variant Water Release: Great Exploding Colliding wave.Due to being swept up in the water produced by either victims require either, a A-rank Strength+Speed tier chain to swim to the surface/A-rank water movement technique (Exploding Water Colliding Wave); or an S-rank Strength+Speed tier chain/S-rank water movement technique (Great Exploding Water Colliding Wave). Type of Bullet - Proximity to Trigger Whirlpool (If Surrounded by Bullets) Bullet - 5ft Water Bullet - 10ft Water Dragon - 15ft Water Dragon Whip - 20ft
Name: Blood Magic: Caustic Phoenix Whirlpool Classification: Spellcraft Rank: A-Rank (18 D-ranks, 4 C-ranks, 2 B-ranks or 1 A-rank Chakra Price) Class: Offensive/Supplementary Range: Long
Description: Req. Sickly Great Bloodflow Falls & Pallid Blood Phoenix Bullet to be learned & an AOE B-rank or above Water Release technique to be active on the field. Cherish creates a barrage of water bullets and shoots the opponent in successive hits which spins the opponent around to disorientate them. Then using shape manipulation while clapping her hands together creates a whirlpool from the water spilling off the victim's body and which envelops the opponent and drags them below to drown them underwater. This technique can be utilized in multiple ways but it's main consistency is how it can be formed almost seemlessly from another technique, in fact this technique doesn't necessary have a price it can only be initiated however if the opponent is either hit by all three bullets or hit by at least one while being in proximity of the others (within the center of them). The one which requires 16 D-ranks stems from a mix of both Water Release: Syrup Bullet & Water Release: Drunken Bullet, the one which requires 4 C-ranks stems from a mix of both Water Release: Drunken Water Bullet & Water Release: Syrup Water Bullet. The one which requires 2 B-ranks stems from two uses of Water Release: Drunken Syrup Dragon Bullet while the last which requires 1 A-rank is simply preformed by utilizing Water Release: Drunken Syrup Dragon Whip with 3 to 5 Dragon Bullets. The churning force of the water negates the use of breath holding techniques A-rank and below & the repetitive blows from the water bullets each deal their individual counts of damage.
Cherish can utilize this technique alongside her Water Release: Drunken Exploding Water Colliding Wave and it's advanced variant Water Release: Great Drunken Exploding Colliding wave.Due to being swept up in the water produced by either victims require either, a A-rank Strength+Speed tier chain to swim to the surface/A-rank water movement technique (Exploding Water Colliding Wave); or an S-rank Strength+Speed tier chain/S-rank water movement technique (Great Exploding Water Colliding Wave) In the former as long as victims are submerged their Drunk limit is lowered by -6 each post (total), while being lowered by -8 each post (total) in the case of the latter. Type of Bullet - Proximity to Trigger Whirlpool (If Surrounded by Bullets) Syrup/Drunken - 5ft Syrup/Drunken Water - 10ft Drunken Syrup Dragon - 15ft Drunken Syrup Dragon Whip - 20ft
Name: Blood Magic: Hellish Weeping Classification: Spellcraft Rank: S (Variable Chakra Price) Class: Offensive Range: Short
Description: A technique which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity (Blinding Light) up to 25 feet away. The needles are shot in an attempt to catch the enemy off guard each one requiring keen eye-sight or sensory skills to detect (S-rank Reaction or an S-rank Chakra/Moisture Sensory Technique), while also aiming at their vitals. Despite that they are senbon and thus only deal D-rank amounts of damage however the amount capable of being released with ease is where this technique truly shines as large barrages can be unleashed upon the field. This can be used to great effect to deal with multiple opponents especially the shadow clone technique as a mere prick can cause the to dispel though when utilized alongside knowledge of anatomy & X-ray vision this technique can be quite powerful. Each needle fired possesses S-rank Water Release defense piercing despite their low amount of damage but stack allowing them to deal death by a thousand pricks. Rank - Amount of Water Needles D - 5 C - 10 B - 15 A - 20 S - 25
Name: Blood Magic: Blood Field Classification: Spellcraft Rank: SS-Rank Class: Offensive Range: Short
Description:
- Explosive Bite of the Blood Phoenix:
Name: Blood Magic: Explosive Bite of the Blood Phoenix Classification: Spellcraft Rank: S-rank (36 D-ranks, 6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank Chakra Price & SS-rank Water Price) Class: Offensive, Supplementary Range: Long (Height), Mid (Radius of Pool), Contact (Bite), Short (Explosion)
Description: Req. Caustic Phoenix Whirlpool to be learned, hand seals being made by both Cherish & her Bake as well as an A-rank AOE Water Release technique to be active on the field. Cherish creates a large pool of water that, after firing the enemy 100 ft into the air with S-rank force, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground at Blinding Light Speeds. This technique at first glance seems quite simple but in actuality it is a complexity brought about by incorporating aspects from multiple techniques into one. The pool of water is siphoned from an available water source however if making use of Drunk Syrup Dragon Whirlpool it size increases to have a radius of 50 ft (100 ft diameter), while victims caught in it's radius are unable to swim out of it due to Ghost Water's syrupy viscosity unless they possess an S-rank Swimming Technique & S-rank Strength. Upon being launched upward the victim is rag-dolls resulting in them being unable to right themselves nor avoid the incoming bullets of water each moving at S-rank speeds unless they possess a S-rank air movement technique. If they do possess an air movement technique depending on the amount of water bullets launched upward they will require varying levels of speed to avoid them as they are guided in order to capitalize on a dodging opponent. The user can make them out of normal Water Bullets or the various variants which build off of them with this technique bolstering the speed that they are fired off despite not modifying the damage. Regardless the purpose of them is to merely set up an area around the opponent while her Bake makes the hand seal to cause the water to converge form a massive dragon comprised of Ghost Water. It roars briefly before dropping downward at Blinding Light speed and bites the opponent slamming them down into the ground which causes the water comprising the dragon to explode outward dealing S-rank Ghost Release chakra damage over a radius of 25 ft. Furthermore due to being comprised of Ghost Water this technique when utilized with an Anahata Bake is capable of powering through up to S-rank Natural Based techniques as well as their equivalents in other damage types while the dragon is on route to smashing the victim downward. Depending on the height the victim is from the ground they can sustain additional fall damage, and if they smash through a technique on the way to the ground or at the ground they sustain either 1-rank below damage if it is a defensive technique or the full damage if it's an offensive technique depending on the technique that they hit. (For example if the Dragon Smashes them through a Wood Locking Wall the victim sustains A-rank Nature Release damage). Types of Water Bullets (Speed Increments to Dodge them) - Height (Fall Damage Multiplier) Drunken Bullet, Syrup Bullet or Bloody Spit (+1 Tier Level Per 3 Bullets) - Under 50 ft (1x) Drunken, Syrup or Bloody (+1 Tier Level per 2 Bullets) - Above 50 ft (2x) Fang, Water Dragon or Drunken Syrup Dragon (+1 Tier Level per Bullet) - Above 100 ft (3x)
Name: Blood Magic: Serial Biting Explosions of the Blood Phoenixes Classification: Spellcraft Rank: SS-rank (ESWD Price + Recurrent SS-rank Natural Energy Price) Class: Offensive/Supplementary Range: AOE (Condensation), Long (Height), Mid (Radius of Pool), Contact (Bite), Short (Explosion)
Description: Req. Explosive Bite of the Blood Phoenix & Explosive Bite of the Ivory Blood Phoenix to be learned. This techniques is preformed while Cherish is in True Gaia Sage Mode or she is in Gaia Sage Mode while her Bake is in Ghost Sage Mode. The result is that both of them preform a new variant of the Explosive Bite of the Water Dragon in which instead of a single dragon being formed dependent on the user's rank multiple are formed each moving at the same speed and possessing the same amount of damage as the original technique. These Water Dragons then jointly hunt down and barrage the opponent with them requiring an SS-rank Air movement technique in order to not be caught unable to escape after being thrust into the air. Each time a water dragon attempts to attack, if dodged and not destroyed the Water Dragon will veer off and attempt to attack again or another Water Dragon will take the opportunity to attack the still dodging opponent. As a result by constantly attacking one can eventually overwhelm an opponent, with each subsequent attack requiring a Tier Level higher to dodge the incoming Water Dragons. If an opponent is caught however they aren't drilled into the ground but instead typically carried into another Water Dragon, each one slamming into each other to jointly detonate trapping the victim within the raging tide and spreading the Ghost Water droplets over a radius of 240 ft. Rank of User - No. of Dragons Formed (Water, Drunken Syrup) - End Tiers (P.T before Reactivation Price is Req.) A & Below - 2, 1 - N/A (Double Each P.T, D (Each P.T) S - 3, 2 - C (1 P.T), B (2 P.T) "Z" -4, 3 - A (3 P.T), S (4 P.T) "X" - 5, 4 - SS (5 P.T), SSS (6 P.T)
Name: Blood Magic: Explosive Bite of the Ivory Blood Phoenix Classification: Spellcraft Rank: SS-rank (EBWD Price + S-rank Alcohol Materia) Class: Supplementary/Defensive Range: Long (Height), Mid (Radius of Pool), Contact (Bite), Short (Explosion)
Description: This technique shares all traits with it's predecessor however with a number of subtle improvements, mainly stemming from the fact that unlike the original this technique is flammable due to the Alcoholic Ghost Water comprising it. Furthermore the dense viscosity of Ghost Water is enhanced by the addition of Syrup causing any bullet which hits a victim to dampen them preventing removal unless with a SS-rank chakra expulsion technique. This technique unlike the other isn't a strictly offensive one as while it can be used in the same manner as the original (albeit dealing S-rank damage in addition to a -6 Reduction from their Drunk Limit each P.T they are in bitten by the Water Dragon) it is typically done if an opponent manages to avoid being ensnared in the Explosive Bite. This causes the Water Dragon to veer back upward and either with contact or if the user makes hand motions it can be controlled in battle being capable of moving at Ripping Discord Speeds up to 120 ft away from the user and possessing a resilience unlike any Water Dragon preceding it. It is almost solid to the touch due to the density of the liquid which comprises it and as a result is capable of repelling SS-rank and below physical based techniques while projectiles simply sink into it with their force dispersed if they are moving at SS-rank speeds and aren't backed by SS-rank Strength. Due to being comprised of Ghost Water, when utilized by an Anahata Bake it is capable of shrugging off Non-Piercing based SS-rank Natural based techniques and their equivalents in order damage types if they are not strong against Ghost Water, if they are then it can shrug off up to S-rank even if they have defense piercing capabilities. Rank - Size of Water Dragon D - Medium (L) C - Medium (XL) B - Large (S) A - Large (M S - Large (L) "Z" - Large (XL) "X" - Bijuu
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